----------GAMES WORKSHOP----------
http://www.games-workshop.com/gws/home.jsp
Kolejne informacje o Grey Knights
The Final Grey Knight Rumor Reveal
http://bloodofkittens.com/blog/2010/12/ … or-reveal/
TastyTaste napisał:
If you read my second round of rumors you will know that I left out one final leak for this Friday. Well before I get to that leak here is a synopsis of the all the rumors I got.
Here is some clarification of the big rumors that have been floated around the Internet concerning the GK codex.
1. GK codex WILL NOT have inducted units. Allies are effectively gone!
2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. That means Penitent Engines, Argo flagellants, Priests are in.
3. GK and GKT have plastic kits and will be troop choices.
4. Release Date is March-May window.
5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.
6. Look for HQs changing the FoC around
7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have a place in the GK codex
8. Assassins are in as an Elite slot and any type of GK army can take them.
Let us start with the mundane stuff
GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear
GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven. All GK vehicles are immune to Shaken and Stunned. Stormraven is not a dedicated Transport.
GKs do not get Bikes, Jump Packs, or Chaplains
All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.
GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)
Let us get down to some specifics
Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play.
The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.
All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.
All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.
Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.
Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors
Holocaust is now 12 inch range large blast
Mystic is now only a teleport homer
All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10
Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14
GKs have access to GK Command Squads giving them access to Apothecaries (FNP)
Vindicare has unlimited ammo for all special shots.
GKs have access to many weapon upgrades.
GKs can pay for + str or rending for their storm bolters
Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names.
Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still.
Incenerator Str 5 ap 4 rending
Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2.
The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers.
Their are three special character Inquisitors one of which will make Henchman Troop choices.
One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want.
One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap.
Grey Knights are around Plague Marine Cost
GKT are normal vanilla marine termy cost.
Nemesis Force Weapons can be upgrade as well increased initiative is one option.
Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch.
Dreadnoughts are Heavy Support.
GKT can mix and match Nemesis Force Weapons and TH/SS and get psy weapons as well.
Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot.
Remembered something about 2000 point armies being about 20 models well this is what I mean…
The reason I held this last leak back is for no other reason than my idealized vision of what Space Marines have always been thematic depicted. The fluff is filled with stories of Heroic deeds, such things like 10 marines holding back whole armies. This is the first unit that I feel is starting to get to that point of fluff equaling table top reality. Simply wave your magic mouse over the empty area all will be revealed!
Grey Knights will be see the return of the 2 wound terminator. These new elite terminators will have 2 wounds and FNP and access to all the upgrades and options of all GKT in the codex. To make things more interesting one special character can make these terminators troop choices. What remains to be seen is if they will get Eternal Warrior…
That is it everyone if you have any questions about this or the other rumors don’t hesitate to ask. Thanks for joining up I hope you stay around, read, and participate in the everything else The Blood of Kittens Network has to offer!
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----------FORGE WORLD----------
http://www.forgeworld.co.uk/
Nadchodzi Gwardia !
CADIAN HOSTILE ENVIRONMENT TANK CREW
http://www.forgeworld.co.uk/New_Stuff/C … -CREW.html
CADIAN HOSTILE ENVIRONMENT TROOPS MELTA SQUAD
http://www.forgeworld.co.uk/New_Stuff/C … SQUAD.html
CADIAN HOSTILE ENVIRONMENT COMMAND SQUAD
http://www.forgeworld.co.uk/New_Stuff/C … SQUAD.html
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----------FORGE WORLD----------
http://www.forgeworld.co.uk/
Zapowiedź nowego modelu...
???
http://www.cytadela.pl/modules.php?name … e&sid=1621
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Gość
Wilk'u napisał:
----------FORGE WORLD----------
http://www.forgeworld.co.uk/
Zapowiedź nowego modelu...
???
http://www.cytadela.pl/modules.php?name … e&sid=1621
Według mnie jest to nowa figura do zakonu Astral Claws.
----------KROMLECH----------
http://kromlech.eu/
Dodatkowe upgrade
OW2 Orc “running” Legs
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----------GAMES WORKSHOP----------
http://www.games-workshop.com/gws/home.jsp
Zdjęcie okładki...
Grey Knights codex
http://www.wh40k.pl/index.php?name=Foru … &start=405
Gudek napisał:
The First wave has been confirmed!
Grey Knight Codex Softback – £17.50
Grey Knights Boxed 5 man Set -£20.50
Can be built as;
* A Grey Knight Squad
* Interceptor Squad (Can teleport 30″ once per game)
* Purgation Squad (Heavy Support can have psy-cannons, psilencer or incenerators. Have psyk-out grenades and can fire at targets the can not see due to Astral Aim.
* Purifier Squad (Elite Squad with 2 attacks and the cleansing flame psychic attack)
The Grey Knight Nemesis Dreadknight – £33
Grey Knight Terminators / Paladins – £27.70
(Paladins are two wounded ws5 terminators with apothecaries)
Lord Kaldor Draigo – £13.80
(HQ choice that makes Paladins troops and grants D3 universal special rules)
Castellan Crowe – £10.25
(Makes Purifier Squads Troops)
Jokaero Weaponsmith – £7.70
An awesome space monkey!
Ostatnio edytowany przez Wilk'u (2011-03-08 19:59:34)
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----------GAMES WORKSHOP----------
http://www.games-workshop.com/gws/home.jsp
Kolejne informacje...
40K NEWS: Grey Knights Confirmations
http://www.belloflostsouls.net/2011/03/ … tions.html
Bigred napisał:
First some rules:
-Nemesis Force Sword: +1 to existing invulnerable saves.
-Nemesis Force Halberd: +2 initative.
-Nemesis Force Stave: Grants a 2+ invulnerable save versus close combat wounds.
-All NFWs have Daemonbane: ignoring eternal warrior for daemons and psykers.
-Brotherhood Banner: 25 points +1 attack to all models in the unit, and automatically pass force weapon pyschic tests.
-Psybolt Ammo: gives +1 Strength to Stormbolters, Hurricane bolters, Heavy bolters, Autocannons and Assault cannons. ~OUCH!!!
-Psycannon: S7 AP4 Assault 2, Heavy 4, Rending.
-Heavy Psycannon: S7 AP4 Large Blast, Rending.
-Heavy Incinerator: Operates like the Hellhound's Inferno cannon.
-Nemesis Greatsword: S:6 allowing rerolls to hit and wound.
-DK Daemonhammer: S:10 Thunderhammer.
-Psilencer: R:24" S:4 AP- Heavy 6 Gatling Psilencer has the same stats excepts it's Heavy 12. Psilencers always wounds Daemons on a roll of a 4+ unless the score required to wound would normally be less.
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----------GAMES WORKSHOP----------
http://www.games-workshop.com/gws/catal … tyle=wh40k
http://www.games-workshop.com/gws/conte … =15800027a
przybyli Grey Knights
Codex: Grey Knights
http://www.games-workshop.com/gws/catal … od1160007a
Grey Knight Nemesis Dreadknight
http://www.games-workshop.com/gws/catal … od1160010a
Grey Knights
http://www.games-workshop.com/gws/catal … od1160009a
Grey Knight Terminators
http://www.games-workshop.com/gws/catal … od1160008a
Lord Kaldor Draigo
http://www.games-workshop.com/gws/catal … od1140064a
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----------GAMES WORKSHOP----------
http://www.games-workshop.com/gws/home.jsp
Zapowiedzi nowych figur do Grey Knights
Jokaero Weaponsmith
Castellan Crowe
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Fajna małpa
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Te małpy to tacy Obliteratorzy u GK, plus mają jeszcze klika innych ciekawych rzeczy.
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----------KROMLECH----------
http://kromlech.eu/
Dodatkowe upgrade
Jetbike
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----------GAMES WORKSHOP----------
http://www.games-workshop.com/gws/conte … =14300134a
Incoming: Dark Eldar
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Aha dzięki...
I jeszcze jedno, do czego ten jetbike?
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Co do informacji o DE to szału ona nie robi. Ja skromnie liczę na to, że nie wydadzą tak szybko modelu myśliwca i bombowca bo jeszcze nie zaopatrzyłem się w areograf
A z tego co mi wiadomo to możemy liczyć na Venoma w 3 fali nowych figur!
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